资源介绍:
在本课程中将跟随NetEase首席概念艺术家Olivier Dubard,一步步学习如何为游戏设计一款独特的魔幻道具“终焉之剑”。通过1.5小时的课程,Olivier将分享他在Photoshop、Blender、ZBrush和Octane Render中的完整设计流程,从概念草图到3D建模再到最终渲染与绘画细化。课程将探讨从道具背景故事到视觉元素构建的每一个环节,帮助学员掌握行业标准的技术与技巧,为作品集增添出色的道具设计。
Olivier has worked on several major franchises, and is experienced in concepting for both film and games. This detailed guide aims to help artists through every step of the design and illustration process, from crafting a compelling backstory for the prop to translating it into unique visual elements. You’ll learn the complete process, from how to create striking thumbnails, refine your designs, sculpt in 3D using ZBrush, through to professionally rendering your prop using Octane Render.
资源信息:
所需软件:Octane Render、Blender、ZBrush、Photoshop
教程时长:1小时39分钟
素 材:不包含工程文件
字 幕:英文无字幕
格 式 :MP4,1920×1080
大 小 :739M