资源介绍:
教程深入讲解了制作次世代游戏武器和道具的全过程。由Facepunch Studios的首席武器与道具艺术家Thomas Butters主讲,从参考资料收集开始,一直到最终渲染美丽的作品展示,涵盖了建模、纹理处理、UV拆分、烘焙等各个步骤。Thomas展示了如何在Blender中创建模型,并使用ZBrush进行高模制作。最后,在Marmoset Toolbag中创建逼真的材料和渲染效果。教程时长6小时40分钟,适合各个经验水平的学生。
Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.
资源信息:
- 所需软件:Marmoset Toolbag、Blender、ZBrush、Substance Painter
- 教程时长:6小时40分钟
- 素 材:包含工程文件
- 字 幕:英文无字幕
- 格 式 :MP4,1920×1080
- 大 小 :7.39GB
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