资源介绍:
程序化的方式将任何曲线转变成精美的辫子发型预设,教程分为两部分:第一部分介绍通过绘制曲线和几何节点实现辫子效果,适用于动画和绑定骨骼,虽然性能较低但可行;第二部分则介绍通过结合新的毛发系统和几何节点,实现更高性能和支持毛发整理的辫子效果。
This Blender geometry node setup will turn any curve into a braid completely procedurally. No matter what scale or on what object, this generator will take care of it. It is able to create both an animation-looking braid and a realistic-looking braid simply by ticking and unticking a box in the generator.